Viewing profile - Ahia Seiryú

Username:
Ahia Seiryú
Groups:
Alias:
Orochi, One-Armed Snake, Two-Face, Lady Yomi Laverne
Age:
50
Birthday:
June 16th
Gender Identity:
Female
Race:
Faunus (Tiger, Stripes & Fangs)
Nationality:
Mistral
Personal Emblem Image:
https://cdn.discordapp.com/attachments/ ... 78815fe2b&
Height:
5'9 (175 cm)
Weight:
77kg
Eye Color:
Red
Aura Color:
Red with a tinge of Gold
Physical Description:
Being a leading figure of one of the more powerful crime syndicates on the continent, Ahia is quite the fearsome person in the intricate mesh that is the criminal underworld. This is no less thanks to her strength and value as a fighter. Like mother like daughter as the saying goes, her curvy frame stands just an inch smaller than her daughters with a well-trained and strong body hidden beneath her clothing. When compared, one would assume she’d be on the physically weaker side, relying on speed instead of strength. While that may be true, don’t let that fool you as she is on par with her spawn in terms of strength and far surpasses her in flexibility and agility. This allows her to be a huge threat in combat, even to the most skilled of huntsmen, something she has made a lot of use of in the high times of her criminal career. Her capabilities aside, Ahia has a decently sized bust and curvy hips fitting for a womanly figure. Her left arm being missing is one of her more defining traits, given her position as a high ranking crime lord of the Kaalea syndicate… among a few other things, as she only ever uses a prosthesis to make up for her missing limb when she takes on the identity of Orochi. All of this makes her imposing and intimidating by nature, befitting her archetype of a battle scarred lord of crime.

Vlithra got her jet black hair from her mother, however hers is more ruffled appearing like a mane only tamed by a hair tie binding it into a wild ponytail. Her eyes are narrow with an iris that has a ruby red color whose crimson shine is quite captivating for most who meet her gaze and burns with determination unlike anything. As a tiger Faunus she possesses fangs, longer than those of a canine, and most notably stripes over her body as her traits. This includes her arms, legs, stomach and chest. Due to the lack of sun she gets, her skin is usually a bit more pale, however supposedly tans very quickly.

Ahia's Irezumi-Tattoo, made by the famous tattooist Jay Qing Long, cements her as a big criminal figure and is proof of her rank as matriarch of a big subsidiary. It covers most of her back and extends to her right arm down to her elbow. Hers depicts a King Taijitu Grimm with not just two, but supposedly 8 heads, a creature she claims she has fought and decapitated two of it’s heads. The Grimm’s lower body is not visible due to it emerging from a swamp with the heads always in pairs, one white and the other black. Four of it’s heads are hissing to the sky towards the shattered moon painted on her neck. Two other bodies, one white and one black, encircle her right arm with their maws wide open like they are trying to bite something. There are two more bodies going towards where Ahia’s left arm was supposed to be, but since her arm has been cut off, the heads that were supposed to be there are also not to see. The tattoo is a symbol of superiority and intelligence paired with tenacity unrivaled by anyone, things Ahia embodies to the core. This tattoo tells the story of the most life-changing battle she ever had.
Outfit Description:
Ahia, much like her daughter, preferably wears clothing in a business aesthetic and therefore is usually seen wearing black suit pants with steel tipped leather shoes. But this is already where it stops as, instead of wearing a suit or vest like her daughter does, she wears a tight fit bodysuit that covers her entire body up to her neck and right arm, only missing it’s left. The bodysuit is an incredibly expensive mesh of comfortable textile and steel-fiber infused with ice and hard-light dust that creates a garment light as a feather. When worn by someone with sufficient aura capabilities, it enables the suits dust enhanced mesh to not only cool down the wearer so that they don’t sweat beneath the fabric, but also allows the suit to react nigh instantly to physical trauma and other outside forces by creating a layer of hard light around and inside the suit that protects it and subsequently it’s wearer from damage.
Only a little bit more expensive is her matriarch’s garb, a black kimono with an ash-gray fur collar infused with fire dust. It can be fueled with aura to dispense warmth to the wearer and their surroundings, making the fur appear like dying embers when it does so. The kimono has a mix of red flower patterns around the waist, hip and sleeve areas and multiple Grimm motives in a darker shade of grey that almost blend in with the pure black color of the garment, if it weren’t for the red eyes of the creatures of darkness. On the back there is the Seiryú family sigil, sewn in vibrant almost glistening colors. The emblem features a white-red skull of a Manticore Grimm in the middle that bites down on a golden snake. The golden snake is an Ouroboros biting its own tail, creating a circle around the Grimm skull with the horns of the Skull overlapping at the top.

Ahia always has a scroll-codec on her right arm, a metal vambrace that tightly holsters her scroll with no chance of it coming loose. It allows her to access the digital data bank of her family on the go. Additionally, thanks to a hard-light projector near the palm it can project the information on the screen of said scroll onto a hard-light screen.

When in Vale, Ahia usually takes the form of her alter ego Orochi, bringing a whole new aesthetic with her. While her bodysuit stays it means that there is no matriarchs garb and business clothing to easily identify her by, instead she wears crimson red armor consisting mostly of thin steel plates that aren’t too heavy, but offer protection against knifes and blades at the very least. Black-red combat boots and a pitch black glove are added. In addition she wears a two-piece visor helmet to hide her face and distort her voice. The helmets frame is tightly secured around the neck and encompasses the back of the head and the chin. The visor of the helmet is pitch black and cannot be seen through from the outside. With it engaged the helmet encases the entire head, safe for a hole in the back for the hair to come out like a ponytail.

When she doesn't take on the look of Orochi, she dons a disguise that makes her look like a wealthy and excentric lady, usually referring to herself as Yomi Laverne or Lady Laverne. She wears a black/red dress with a spider lilly pattern along the bottom, as well as a overcoat with a white overcoat with a grey fur collar and the same pattern along the seams. Her semblance created left arm is completely clad in white bandages to not give away it's aura construct nature while on the other hand she wears golden gothic-style finger claws
Personality Description:
From even a young age Ahia has adopted a survival of the fittest mentality. She is crude and cold, only ever acknowledging the existence of those that are either affiliated with her, have proven their capabilities or she considers a threat. Among other things this makes her merciless to the core, rarely shedding an inch of empathy for those around her. Growing up to be rather belligerent, she derives an immense thrill from battle, however has become at least somewhat more docile once she experienced herself what a proper family could be like. With that feeling being taken as quickly as it came, she got an immaculate sense for strategic planning and tactics given practically any situation due to the sheer amount of paranoia she felt after loosing both her mentor and husband on two separate occasions. Being the ever thinking schemer she is, she constantly plans her next two steps and considers each and every option her adversaries could utilize and plans contingencies around them with terrifying effectiveness. Her plans are usually shrouded in mystery as well as are her goals and agendas. With her powerful intelligence network at her back and call she is always on top of everything that is going on around her and in her territory. All of this makes her an unpredictable and cunning mistress of crime that will often destroy the hopes and dreams of others simply to get her way or to secure her reign in the underworld. These traits among other things have earned her quite the repertoire of nicknames and made her sort of infamous in the underworld surrounding Mistral.
A trait that is more affiliated with Ahia, instead of her Orochi alter ego, is her unpredictable tendencies and mood swings. Sometimes you’d think that Ahia is deceiving herself even, as she doesn’t seem to know whether she wants to be elegant, cheerful and majestic or to be devious, crude, unforgiving and straight up threatening at times, like a pendulum that sometimes is just stuck on one side instead of swinging back and forth and randomly comes loose. This very same unpredictability makes her stupidly dangerous and has earned her quite the reputation in the underworld that causes most to avoid dealing with the family beyond business.
This makes her a wildcard with a vast intelligence-network and an abundancy of funds to spend, mostly to make sure that her reign is secure and that her daughter properly inherits her position. The world can be lucky that in the end she is still a mother that reserves her wrath mostly for those who do her wrong, with that edge of a knife being rather thin… and deadly.

Both as Orochi and herself, she strikes others as imposing, calm and calculated at a glance. Tenacious by nature, with a sense of pride in being a perfectionist she does not mind at all to resort to violence at the smallest transgression or offence. She is a dead serious persona when it comes to business, not being able to take jokes lightly, however outside of it she can be somewhat cheerful given the right circumstances. Her belligerency mainly makes itself known in her pursuit to quench her sometimes sadistic tendencies. She revels in a good fight or challenge, a trait she has passed on to her daughter quite thoroughly, however being able to control it far better than her spawn. Though sometimes she can’t help herself and becomes quite arrogant once her victory is imminent, mostly even in hopes of her opponent seizing the chance to turn the tables on her.

Orochi sews chaos in Vale seemingly exclusively to spite Huntsmen and Beacon Academy, her reasoning usually being all the things they have done to get her and those affiliated killed. While this is a blatant lie, coming from Ahia, it is one that is in her eyes justified, as certain types of huntsman assignments lead those young and foolish men and women right into the crosshair of criminal organisations that feel threatened by their presence in their turf. It’s after all how her biological parents met their end and it is how other huntsmen have met theirs against Ahia herself.
Contrary to what Ahia would be, Orochi is mainly a saboteur and muscle for hire instead of the mastermind. She knows someone is going to pull the strings eventually, so she lets them do that hassle of a workload and instead gives them a powerful and above all spiteful “former huntress” to work with instead. To them, Orochi will mostly seem like a vengeful rogue huntress that is easy to come to agreeable terms with.
Backstory Highlights:
Ahia was adopted by a rather benevolent hitman of the Kaalea-Syndicate early in it’s reign, named Ryuma, when she was only 2 years old. This very man would shape her entire life, as her parents died due to reasons she wouldn’t know until way later when she got older. He raised her, safe guarded her, and tended to her as best as an inexperienced father could while trying to fulfill his obligations within the organization. Despite this, Ahia never officially took on Ryuma’s surname nor did she knew the name of her original family or who they were until multiple decades later.
It was when Ahia became older and was barely able to fend for herself that his attention diverted more from raising her, making her feel like she needed to prove herself to regain his attention. So, Ahia strived to become just like her adoptive father and started training herself tirelessly to be just like him, despite his disapproval at first. When she still didn’t receive the recognition she wanted, she started to randomly pick fights on the streets trying to impress him and looking for his approval that way. One day, after years of this behavior, Ryuma relented with no choice left, but to recruit her for the very organization responsible for her parents demise. It couldn’t have been more ironic as Ahia was now tutored by the one responsible for the untimely demise of her parents. Dipping only a pinkie into the pond of Mistral’s underworld had put them into the crosshair of the Kaalea who saw them as a big threat.

Ahia unlocked her aura at the age of 14 thanks to the tutoring she received and officially joined the syndicate 2 years later. Her sort of delinquent/gangster lifestyle slowly forged this determined teen into a hardened, intimidating and certainly creative street manic that additionally wielded an unbelievable affinity for all things violence, which was immediately put to good use during her first missions which, given the local power-struggle at the time, were almost full scale turf wars. Proving herself rather capable, she quickly rose to an officer position and got subsequently more incriminating missions. She was sent to escort smugglers at first and later on acted as hired muscle for loan sharks and client VIP’s. It got worse when she killed for the first time, as she received such an euphoric rush from it that made justifying the atrocities she would commit later in her life all the more easier for her. The higher ups quickly took note of this and officially employed her as another hitman of the syndicate.

Ahia eventually surpassed her tutor, as he was growing old, and worked the longest of times at his side before doing jobs separately.

It was when Ahia was around 23 years old that she was sent onto a smugglers escort mission alongside Ryuma which was to be his last mission before retirment. It was to be an overall calm journey from Anima to somewhere to Vales Mountain Side, where they would deliver cargo and travel back. However, the transport was attacked in the midst of night. Not by authorities. Not by huntsmen or huntresses. It was eight pairs of red burning eyes that stared from the darkness at them, eight heads slightly shifting and moving, until they hissed in unison. Four taijitu heads lunged at their vehicle flying low above the forest, in pairs of two at each end, shaking the transport, concussing many of the personell. To everyone’s horror, the creatures teeth easily ripped into the hull and tore it apart like a man tearing paper in two. Two more heads bit the men falling off the transport in two, two by two, sometimes even swallowing them whole. That left two heads, which now Ryuma and Ahia had to contend with. They desperately tried to fight off the Grimm, to no avail as they simply lacked the knowledge to combat such an advanced creature of darkness. It was ironic to say the least, those who hunted the Huntsmen, were now hunted by a Grimm.

The encounter ended with Ryuma mortally wounded and Ahia loosing her left arm. In turn Ahia’s semblance had awakened at last, allowing her to force the creature to retreat and cut off two of it's head in return. In his final moments, Ryuma found the will to finally tell Ahia the truth about her parents. While she seemed confused at first, it didn’t matter to her in the slightest. She forgave him, not because she didn’t have ties to her old family anymore, but because Ryuma was enough of a father to her when she had nothing.

After this incident Ahia became obsessed with precaution and information. Nothing would be taken head on anymore, but planned through and through instead to prevent such losses from ever happening again. Her throughout planning and exploits that followed would earn her enough of a reputation to make her own branch of the Syndicate. She used her influence to build up a gigantic intelligence network that was used to gather information, before selling said intel for a high price. Among other things, Ahia would also use it to monitor huntsmen activity around her territory. Additionally she started training her own subordinates in the ways her tutor did with her, allowing her access to her own personal hitsquad Therefore the Seiryú-Family was born, named partially in honor of her tutor. To remind herself of the incident, Ahia got herself the Irezumi-Tattoo of the eight headed Grimm Taijitu made, again to remind herself on what she has gained at that day and what she had lost in return.

Although Ahia was now the leader of her own subsidiary and basically became a high standing crime-lord, her mental state had taken a massive toll. Guilt rang in her subconscious as she had once killed the very people that protect humanity from the creatures of Grimm. She wondered daily that if she didn’t do those things if there would have been someone to intervene and save her tutor from certain death. It drover her mad, so much in fact that eventually she decided to quell the threat of the Grimm herself, however lacking the training to fight these creatures effectively she hired multiple different rogue huntsman that had varying degrees of expertise in killing the black creatures and assembled them into a sort of kill team. Among them was Vlithra’s future father Sebas van Orland. She periodically went on weekly excursions with Sebas and the team which made the usually cold matriarch quite fond of him. Eventually, when her guilt subsided, it led to her employing him as a personal bodyguard for a few more years. At the age of 29 years she would marry Sebas and two years later she would have Vlithra as her first and only daughter, at which point she became a bit more docile to keep her daughter’s life as peaceful as possible.

With the "mysterious disappearance" of her daughter, following the recent power struggle within the Kaalea-Syndicate, Ahia has one goal in mind. This syndicate had almost taken another one of her family, her dearest daughter, so it was high time she planned her ultimate revenge on those who did her wrong. Her hope is to seperate the Seiryú-Family completly from the bigger syndicate so she could act as independant as possible. However she knows this task is difficult and she will need her daughters newly acquired expertise as a Huntress to accomplish this. So she bides her time, in the meantime making sure that noone DARES threatening her daughters life in exile. Her presence in Vale as her Alter-Ego Orochi is to make sure that Vlithra has the opposition needed to develop into a fine warrior that she can proud of to inherit her Matriarch position.
Occupation:
Seiryú Matriarch, Rogue "Huntress"
Education:
Early in her life she was self taught. Being raised by an assassin with barely any time on their hands doesn't exactly allow for much opportunities for education by a parental figure. Instead she was sent to school, once she was of the appropiate age. However, this changed once Ryuma fully focused on tutoring her in her teenage years, teaching her everything else essential for criminal life. As a result her combat education also stems mostly from him which, given his status as a top-notch hitmen, made him quite the mentor.
Semblance Name:
Eight Heads of Orochi
Semblance Description:
This semblance allows Ahia to form replicas of aura. More specifically she can create clones of herself that act entirely on their own, this to the point even that two or more replicas disagree with each other at times, a trait that Ahia herself finds amusing rather than detrimental. Based on the amount of Aura Ahia uses to create a clone it will look more ethereal or solid, there however always being a maximum of eight clones at once. These clones carry all of Ahia’s current equipment and imitate her looks down to the T, usually with there only being red-gold traces of her aura visible that fly off them like sparks from a fire. If she feels super generous in her aura consumption she can dial it up a notch to make all visual cues disappear entirely and therefore make it impossible to tell them apart from the original, though it consumes a lot of aura. This has prompted her on multiple occasions to deploy a perfect copy of herself in her stead instead of meeting the opposition in person. All her creations have to remain in a 50 meter radius of her and usually can last up to 2 hours without Ahia needing to expend more aura to keep them around. While not used often, Ahia can also create a copy of her cut off Arm to replace it. While she does gain the knowledge and experience of a clone once it disappears, it will cause a mental backlash on her depending on the amount of clones dissipating or whether they have taken damage while in use. This can temporarily stagger her.

In her time, Ahia has managed to enhance her semblance’s capabilities further by learning the uncanny ability to create copies of weapons with which she has formed an important emotional bond with, most of these weapons coming from those she cares about and a few from her victims during the early hitman days. At the most basic level these weapons are ethereal/ghostly versions of the original in the colors of Ahia’s aura that will last only one hit or attack with it and as a trade off do not consume a lot of aura. Obviously in turn this means that more aura spent on a copy means its more durable and lasts way longer in combat. When broken they shatter like glass and dissipate just like her clones. She can create ammunitions for these weapons aswell, given she has enough aura, and can emulate the weapons dust based functions by using her own supply of dust.
Up to this point Ahia has been able to keep the nature of her semblance a close guarded secret. Only those of her inner circle in the family know that copies can be indistinguishable from the original. Ahia can create copies of 8 different weapons as of this moment. These weapons include:
-Her own weapon: Golohab. (More Info in the Weapon Description)
-Satoriel: Her tutors weapon of chioce. The original is enshrined in her mansion. An almost box shaped assault rifle with varying fire modes that possesses long blades on both the underside and upperside of the silenced muzzle. The weapon is among other things, light and easy to carry with custom lightning, ice and combustion bullets available.
-Viridian Naraka: Her daughter’s favored weapon and the weapon she has trained her in. Can be aura charged to enhance cutting ability greatly.
-Durendal Atélier: A weapon once wielded by her husband. Ahia treasures the weapon too much to carry the original around. A black long sword whose sheath is at the same time a high caliber shotgun chambered in devastating buckshot and armor piercing slugs respectively.
-Brahma: Belonged to Ahia’s first mark. A bladed bow that shoots lightning bolts created from dust. The bow frame can be split at the handle to form a pair of curved swords. Twisting the handle to reverse the blade instead extends the handle so the weapon is as long as a staff. The weapon itself can be infused with both lightning as well as wind dust to conjure strong torrents of wind and small storms and cyclones.
-Grime Engine: Belonged to Ahia’s former nemesis, a huntsman too stubborn to die until his bitter end. Renamed from its original name ‘Prime Engine’ out of spite for giving Ahia so much trouble. A massive and heavy Greatsword consisting of two one sided blades with a rocket engine mounted in between that runs on combustion dust to enhance the power of it’s strikes.
-Ruhfrieden: Belonged to Ahia’s biological father. The original is wielded by Orochi.
-Dex Amóur: Belonged to Ahia’s biological mother. The original is entombed with it’s owner at a Grave in Mistral. A set of Blade-Tonfas that can both transform into semi-automatic high caliber guns. In melee form, the barrels face backwards and are still usable, with the recoil and kickback of the weapons often used to maneuver around the battlefield or to drive the blade further into a victim. Very effective when piercing armor, both bone and metal plates alike.
Weapon Name:
Golohab + Ruhfrieden and Ashura
Weapon Description:
Golohab is the first sword that Ahia has ever made herself and is a reflection of her longing for the euphoric feeling of killing. Not having grown numb to actually killing people yet, had caused her to seek out this feeling with unhealthy and simple minded obsession. The katana like weapon has a two handed grip with a sheath similar in design to Vlithra’s, allowing the user to infuse the blade with their aura to enhance it’s cutting power drastically. The onyx blade has a length of around 34 inches. Despite its simple design, it is still quite the impressive blade as it can slice through solid concrete. It glows in a crimson hue when drawn and leaves behind a trail of red light when swung, as if the blade’s bloodlust radiates outward when in use. The grip is wrapped in a blood-drenched white cloth.

Ruhfrieden is a weapon that originally belonged to Ahia’s biological father and is now wielded by Orochi whenever she becomes active in Vale to complement her other weapon, Ashura. Though once made and wielded to immobilize enemies, it has since been modified by Ahia's twisted mind, enhancing it's capabilities to a lethal degree. It is a gunmetal gray gauntlet with a claw like structure that bears small blades all over the inner side of the palm and fingers that can extend and retract at the users whim and are used to firmly grip objects and rend flesh alike. It's main function however is it's ability to use Gravity Dust for a variety of different things, like manually decreasing or increasing the weight of objects and weapons carried with it and can manipulate gravity in other useful ways. It does so with it’s signature Gravity Blast that has two variants. There is ‘Repulsor Blast’ which launches a condensed gravity pulse that explodes on impact and pushes things away with such force the shockwave can crush the body of an unfortunate victim when hit from point blank range. Lastly there is ‘Conductor Blast’, which is less lethal and allows the user to manipulate the gravity of the affected target until they leave the gauntlets maximum range of 5 Meters. This allows the user to effortlessly push and pull objects and people around, once the Blast connects with the target that is. The targets gravity returns to normal when they leave the effective range. While certainly versatile, it has a VERY limited amount of uses until a new charge of dust has to be inserted.

Ashura on the other hand is the cybernetic arm that Orochi uses. It’s claw like hand is not made for tasks requiring flexible hands and instead focuses on brutal combat capability and utility. It can be used like a heavy duty grappling hook, capable of shooting out it’s claw hand connected to the cybernetic with a thick metal cable and clamps down on anything it hits with it’s serrated blades digging into the desired surface. This can include the flesh of an unfortunate victim to reel them in or swing them around with the cybernetics incredible strength. To top everything off, the arm can be infused with dust vials to either shoot dust projectiles out of the palm of the hand, or to apply the dust’s effects to the claw itself.
Other Gear:
-Orochi Helmet: It is a marvelous piece of technology, originally a project of the atlas military subterfuge branch. Next to having a voice distorter and built in gas mask, the helmet has the almost uncanny ability to emit a electro-magnetic frequency that makes video feeds glitch out when the wearer is nearby. It is fitted with an intercom on the other side of which sits Snake Byte, the Seiryú master hacker personally assigned to aid Ahia in her endeavors. The helmet was acquired by Ahia during a stealth raid on an atlesian military laboratory which she had orchestrated and led herself successfully.
-Scroll Codec: A vambrace of metal that holsters Ahia’s scroll. Ahia’s has been modified to be used while one armed with a control pad that extends into her palm around the hardlight projector.
-Dust Holsters: Either hidden within Ahia's kimono or hanging around Orochi's belt, it contains various different types of dust with varying amounts based on the weaponry that she intends to use.
Fighting Style:
In a fight Ahia mainly relies on speed and precision, but also makes use of her wits. She uses her intelligence network to scout out her opponent to learn everything about them before the battle even starts. As cunning as she is, she will utilize this information gain any sort of advantage she can get and exploits and capitalizes on an enemies weaknesses without hesitation. This way she always has the advantage. Yet despite scheming and plotting ways to bring her opponent into a situation where their loss is inevitable, should the gap be too wide, she will give them a fighting chance. Since she loves a good challenge she will sometimes go out of her way to give herself a handicap and sometimes give tips, practically teaching her opponent during the fight, just to try and make it at least a tad bit more entertaining before she goes for the finishing blow. Now as Orochi she won’t be that forgiving, making her all the more deadly since she will favor efficiency over having fun.
Being one-armed Ahia has an already crude handicap, yet she is surprisingly capable with all sorts of weapons and immaculate at using them despite her disability. As Orochi, she doesn’t have such a handicap, instead using her prosthetic arm to claw at her opponent. Add her athletic ability and flexibility to her absurd speed into the mix and you have a relentless weapons master that has a tool for practically any situation. When pressured, she makes use of her semblance in order to even the odds and can at any time surprise the opponent with it’s sheer versatility. She seems untouchable in combat, which begs the question... were her opponents even fighting the real one to begin with?
Strengths:
+Highly intelligent. A cunning schemer and strategist.
+Incdredible Charisma. One doesn't become (or rather stays) a crime boss without it.
+Wields a powerful and versatile semblance.
+Has an excellent kinesthetic sense (senses related to ones awareness of your surroundings and movements).
+Very flexible and absurdly agile.
+She is a woman of focus, determination and sheer will.
+Can wield any weapon no matter how complicated the design.

If Ahia needed to be described in one sentence it would be: “A wildcard that flips the table and shoots both players.” Her unpredictable nature makes it difficult to plan a move directly against her and makes it very difficult to outsmart her. Thanks to her intelligence network having a widespread presence in the underworld she is never without intel regarding the territory she currently resides in. Thus she can make sure she is two steps ahead no matter what is happening. In terms of combat she is fast and resilient, with a lot of tools and tricks up her sleeve that help her easily get an edge over any opponent.
Weaknesses:
-Ahia is both arrogant and aggressive, which can be used to goad her into exposing herself given the rigth conditions are met.
-Has several enemies. Both authorities and rivaling crime-syndicates are out to get her.
-Having committed several atrocities in her life and tasting incredible grief and loss twice, has broken Ahia to a point where her mental state is highly unstable, causing incredibly random mood swings. Offending her in the slightest of ways can lead to a quick death sentence from her. This means she is easily angered at those times, which can both be either be a good or a very VERY bad for anyone involved.

While Orochi is serious and not as arrogant as Ahia, she lacks the influence and authority over others, since a faceless mask doesn’t exude as much charisma. This makes her rather dependent on the resources the local underworld offers when operating in Vale. The only manpower she can muster is some local street gangs that are either too weak or too low in number to be effective.
Likes:
+Fighting and Sparring. That pretty much runs in the family.
+Is very fond of Astrology. Fascinated by the shattered moon in the night sky.
+Being sharply dressed and others who dress as sharp. Family tastes am I right?
+Tea. It runs in the family. Mistralian Jasmine is her favorite.
Dislikes:
-Unprofessionalism. Specifically those who joke in tense situations.
-Disrespect. Unlike her daughter, who is more willing to let some remarks slide, Ahia doesn't tollerate any kind of bullsh** in that regard.
-Racism and consequently Atlesians.
-While not an emotionally stable person, she follows a strict business ethic and moral system similar to what people would call "Honor among thieves". Anyone not adhering to something among those lines is ineligible for conversation.
Fun Facts:
Coming Soon!
Alternate Characters:
-Vlithra Qing Long
-Melina Caedus

Contact Ahia Seiryú

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"Noone is honest until they stare death in the eyes."~Ahia converses in FF8000

"Don't run. You'll only die tired." ~Orochi's distorted Voice is in FF4000

Ahia Main Theme
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Orochi Encounter Theme